![]() ![]() Part of this is down to the fully-featured tech-tree and upgradable units, but mainly it's thanks to the relative freedom you have to execute a mission. The 17 missions on offer in the single-player campaign won’t offer up too many surprises for the PC-veterans - consisting mainly of either the base-building, wave defence, or squad management archetypes that dominate the genre - but they’re executed with a style that’s often found lacking in other RTS games on iPad. Starfront: Collision HD is an unashamed 'tribute' to Blizzard’s PC sales-juggernaut StarCraft 2, with three races - The Consortium, Myriad, and Wardens (Humans, insects, robots) - all battling it out for control of the precious resource Xenodium. It's finally here, and while the form factor offers up a far easier and more delightful experience by its sheer size alone, the trade-offs from the iPhone version have also, inexplicable, stowed themselves on-board. We didn't expect to see these compromises on the more generously proportioned iPad. ![]() When Starfront: Collision first launched on iPhone it was critically lauded for its adaptation of the real-time strategy genre to fit the smaller screen, managing to do what so many other big names in the past had failed to achieve - make a game that didn’t feel like a cut-down version of a PC title ( Red Alert, I’m looking at you).īut there were still compromises made so that the controls would work well with the small screen. ![]()
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